Unfortunately due to my work schedule, Martian Empires has only made an occasional appearance at Treefort Games this year. So yesterdays game was a joyous return, and it included the debut of the Lizardmen army, new terrain and the Railroad.
Reason for Battle: A Earth company has built a small rail line into a remote region to transport an ore which can be refined to produce Cavorite. As everyone knows Cavorite when mixed with coal allows steam engines to produce more powder. Unfortunately the rail line has intruded into the sacred lands of the Lizard people and the Barbarous Green tribes. It has also diminished trade along the route controlled by several Martian Cities. So forces were gathered to tear up the rails and in turn political ties were pulled to get the Earth powers to protect it.
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The once peaceful valley |
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The Rail Line |
Objectives: Each side got points for every turn they held the following objectives,
Religious Temples, Rail Towns, Road ends and crossroad.
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Objectives | |
Earth Forces included Germans, British and Imperial Mexicans
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Glen (British) and Steven (Imperial Mexicans) |
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British Setip |
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Germans prepare to attack |
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Imperial Mexican and German lines |
The Allied forces to remove the latest Earthling outrage included the Green tribes of the Wastes, the newly appeared Lizardmen and troops from two Imperial Martian cities.
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A variety of Martian forces |
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Big John's Savage Green tribes |
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Cool calm and collected, Troy's Lizardmen make their first appearance |
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Martian Players discussing their soon to come victory party |
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Martian Lines |
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I see the objective |
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Waves |
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The Battle begins with great bluster!
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The Martians Advance |
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The Hammer! John's Green tribes quickly cross the tables. |
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High tide of the Martian Advance, the Mexicans are hard pressed but hold |
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The thin red Line |
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Never get to near those dusty ruins |
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Maximum advance of the Martians |
Final aftermath of the battle, A Draw, 14 vs 14 points. the Martian center and run it's course and was now exhausted but the Earth forces still had too many foes on the flanks to disengage and attack in the center.
Conclusion GREAT FUN!